Guide · for Players and admins

How AACGUARD Knows Which Server You Played On

Automatic game and server detection: what the client looks at, why it matters for admins, and what "LAST" means on a scan.

Updated · 1 min read · by the AACGUARD team

A scan is most useful to the admins of the server you actually play on. AACGUARD works out the game and the server by itself, so players don't have to type anything and results reach the right people.

Detecting the game

When a scan starts, AACGUARD looks at which supported game is running: CS2, CS:GO, CS 1.6, other Valve games, FiveM, Minecraft or Roblox. Counter-Strike titles take priority over launchers and background clients. The game is shown on the scan page and decides which cheat traces count.

Detecting the server

While you are connected, AACGUARD identifies the server from the game's network connection and looks up the server's name. The scan page then shows the server address with a LIVE tag: you were connected during the scan.

If you were not connected, AACGUARD uses the last server from Steam's own server history and marks it LAST, together with when you played there.

Why it matters

  • Admins can filter scans by their own server and trust that the scan was made by someone who played there.
  • On the server list, players seen on a server in a scan or in AACGuard Live are linked to their AACGUARD profile in that server's player lists.

Privacy

Only the address of the game server is used. AACGUARD does not record your other network traffic or the websites you visit outside the cheat-site checks described in the Privacy Notice.

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